import { Option } from '../../types/general';

export const SPELL_MECHANIC: Option[] = [
  { value: 0, name: 'None' },
  { value: 1, name: 'charmed' },
  { value: 2, name: 'disoriented' },
  { value: 3, name: 'disarmed' },
  { value: 4, name: 'distracted' },
  { value: 5, name: 'fleeing' },
  { value: 6, name: 'gripped' },
  { value: 7, name: 'rooted' },
  { value: 8, name: 'slowed' },
  { value: 9, name: 'silenced' },
  { value: 10, name: 'asleep' },
  { value: 11, name: 'snared' },
  { value: 12, name: 'stunned' },
  { value: 13, name: 'frozen' },
  { value: 14, name: 'incapacitated' },
  { value: 15, name: 'bleeding' },
  { value: 16, name: 'healing' },
  { value: 17, name: 'polymorphed' },
  { value: 18, name: 'banished' },
  { value: 19, name: 'shielded' },
  { value: 20, name: 'shackled' },
  { value: 21, name: 'mounted' },
  { value: 22, name: 'infected' },
  { value: 23, name: 'turned' },
  { value: 24, name: 'horrified' },
  { value: 25, name: 'invulnerable' },
  { value: 26, name: 'interrupted' },
  { value: 27, name: 'dazed' },
  { value: 28, name: 'discovery' },
  { value: 29, name: 'invulnerable' },
  { value: 30, name: 'sapped' },
  { value: 31, name: 'enraged' },
];
